Throughout this course, I was challenged to work towards the two goals that I identified for my GAME plan. While I did not achieve my goals within the time frame of this course, I am hopeful that I will continue to work towards both goals as the school year continues. I think that the two areas that I chose to focus on were very relevant for my class and I do not want to forget about them as this course ends. I know that I would have really liked to work more towards developing the WebQuest, however, since that is for a future unit of study, I just could not devote the necessary time required at this time.
I really liked the simple layout of the steps associated with the GAME plan model and have passed it along to my administrator so that it can be incorporated into our staff's professional goal-setting. I think that the GAME plan makes goals appear more attainable and sets a standard of how to know when that goal has been met. I have incorporated the GAME plan model for my own professional development, and am excited to continue working towards my goals to better my own professional practice.
As a result of this course, I have been changing my current assignments to draw in more "real-world issues" that students can identify. I have enjoyed looking for resources that will engage my students and will connect them to the real world. I have been impacted to think about ways that I can make the content of my courses relevant to my students. I am working towards being more intentional in the resources that I choose to use in my class. I think that this change in my own attitude towards technology-infusion in the classroom has been a positive change for my instructional practice.
References:
Cennamo, K., Ross, J., Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards Based Approach. (Laurete Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cenage Learning
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